
Once again, keep using Tulin’s gusts to jump from small island to small island.

Once you stack these boxes, climb up to the top box, and use Ascend. You’ll be presented immediately with a new type of puzzle: stacking boxes so you can reach a platform to Ascend from. Once you get to the mountain peak, another Rito will note that he’s shocked to see you, but encourage you to keep going. If you have extra Zonai rockets on you, you can also launch yourself up large chunks at a time. You’ll need to use Tulin’s gusts to quickly cross large gaps, paired with Ascend to make it up certain platforms. Whew.Ĭlimbing these cliffs isn’t as daunting as it looks. A short cutscene will play, tasking you and Tulin with climbing up to the sky. Take down the aerocuda to get the bow back to Tulin and take out the rest of the enemies that appear.

It’s right outside the exit, here: Image: Nintendo EPD/Nintendo via PolygonĬlimb up the cliff to meet up with Tulin at last.Ĭlimbing to the Rising Island Chain with Tulin The quest marker will mark the cave still, so you’ll need to find the tree yourself. Leave the Bubbulfrog room and continue climbing up to the cave exit above.Īt the cave exit, a Rito will tell you that Tulin flew off to the lone cedar tree at the top of the cliff. The entrance is covered in thorns, so you will need to use fire to burn the thorns away. Once you’re at the top, there’ll be a slightly lower cave in the north that you should head into to grab the cave’s Bubbulfrog. (We did this, but it requires bringing a device in with you via capsule.)

There are a few ways to climb up this section: You’ll end up in a room that’s mostly water, with some barrels and an extinguished campfire. Keep climbing up the cavern, following the luminous stone ore deposits and taking out the nasty Horriblin that appears in front of you. Ascend back up once you grab the loot and take the wind current up to the next area. There are some ore deposits and brightcaps in the hole. Once you get to a room with a wind current, you can break this ice platform by jumping on it repeatedly or using weapons on it. The cavern only has one path forward, so just keep getting through it, avoiding the thorns, as they’ll do some light damage to you if you run into them. Getting rid of the vines to the right of the Rito woman at the entrance will give you access to a small pond with some chillfin trout (useful for heat resistance) if you want it. Using fire from a torch, fire fruit, etc., will burn the thorns allowing safe passage, but you can get through without, if you didn’t bring any of that. Image: Nintendo EPD/Nintendo via PolygonĪs you head in, you’ll notice that there are thorns everywhere, but you don’t need to clean any of them up to get through the cave. Head inside to arrive at the thorny Hebra South Summit Cave. As you head up the mountain path, you’ll see a huge fire in the northwest, marking where the cave is. You’ll see some ice keese and bokoblins on the way.

Grab all the materials around the lodge too, like the wood, spicy peppers, and flint.Īfter talking to Harth and grabbing stuff, head up the mountain using the nearby ladder and keep climbing up the mountain trail. Head there and talk to Harth, the dark-plumed bird, inside. Right away, the quest marker will move further in Hebra, and you’ll be instructed to go to the Hebra Trailhead Lodge. (This is true!) You’ll need to track him down and bring him home before you can move on. Once you arrive in Rito Village, Tulin, the young son of your Rito pal from Breath of the Wild, will fly off, insisting that he’s a big boy and he can help. You may also want to bring a torch, red chuchu jelly, fire fruit, or other fire-producing tools. You will need at least one level of cold resistance during this part of the game, whether it’s the Archaic Warm Greaves you got in the beginning of the game (our beginner’s guide outlines the location, alongside other useful things to get first from the outset) or a spicy pepper concoction.
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How to prepare for the Tulin of Rito Village quest
